EDTC300, LearningProject

Mastery of Dungeon Mastering

The purpose of being a Dungeon Master is not to beat the adventurers. There are no winners or losers. Your challenge isn’t to kill them, or torture them. Your goal is to facilitate, bend the rules so they accomplish their goals all while finding it equally as challenging. The rules are a guideline, and are definitely meant to be broken. Overall, your purpose is to make the game fun for you, and the adventurers.

The end is here, and what have I learned. Oh boy.

When I first chose to Dungeon Master (DM) it was for a multitude of reasons.

  1. I am poor. So I needed something that I could do without investing a ton of cash in.
  2. I suck at committing. When I take on a new project, I often find I can stick with it for a short period of time, and then I get bored of work gets busy. I needed something with accountability, that can be done on a semi-regularly, and it needed to keep my interest.
  3. I wanted to learn something that I WANTED to learn. I didn’t want to take on a project for convenience, ease, or because I should. I wanted to take on a project for me.

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So here we are, the end of a four-month project learning how to become a Dungeon Master, and all I really have to show for it is a bag of library books and a binder full of spent adventures. Oh, and a fire hashtag on twitter #DnDPowerHour.

In the beginning, I had only ever played Dungeons and Dragons (DnD) once before. The game itself is incredibly complex and requires a minimum of 3 players and a DM. I reached out to my fabulous group of friends to see who was able to commit to by-weekly game nights and quickly we became a party of six plus me.

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First, there is Quenriel. A Dragonborn bard with a desire for riches and a passion for glory and fame. Next, our Dragonborn Paladin Baldrik. a 7 foot 5 brute who with strict beliefs and a distrustful nature. Alone, our warlock halfling with intense and wild magics. Galbaghore, a stealthy rogue gnome who can pick any lock. Glimmer, our resident elf who suffered from debilitating DBD, but can always be trusted to utilise her long bow in times of need. Finally, Christina Angel, a half orc who will stop at nothing to befriend all animals, beasts and monsters- even when this isn’t how animal friendship works. Oh ya, and me.

The first challenge was learning the rules. To this day I can tell you confidently that I do not know them very well. There are two book dedicated to general rules, and they are overwhelming. Thankfully, the Regina Public Library had the entire set that I could access for free!

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The next challenge was creating adventures. I had no concept of what a challenge this would be. Characters need to fit within a world, and be able to work together. The challenges presented in the adventure need to be scaled to match the abilities of the adventurers. I needed to be able to describe each; room, town, movement, battle, puzzle, random encounter, and all the moments in between vividly and create a world picture. The first session I DM’ed, I was mentally exhausted afterwards.

The most challenging part of this was learning through online resources. DnD is a well-established game created in 1972 that has been written and rewritten since. There are hundreds upon hundreds of advice columns, YouTube videos, and websites dedicated to DnD gameplay.

While I relied heavily on the books from the library, as they were invaluable, there were a host of online resources that I utilized constantly! The following are what I recommend for any future DMs who made be reading this.

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  1. Roll20: A webpage dedicated to role-playing game (RPG) community with hundreds of resources for a variety of resources. As a team, we use this website often to do quick rule checks, and make sure that our character scores are calculated correctly!
  2. DnD.Wizards: Yet another community built website where we were able to access digital editions of the character sheets and prerolled characters.
  3. Geek & SundryGeek & Sundry: Wrote an incredible article for novice DMs with expert advice on gameplay, and the role of the DM.
  4. Spell Card Generator: With magical players came magical responsibilities! About halfway through our learning adventure, we learned that spell cards were a thing, and it made spell casting so much more efficient. Having cards in front of us on the table is much quicker than shuffling through the Players Handbook.
  5. Dungeon Masters Guild (DMG): This was, by FAR, the most important resource while I learned the ropes of DMing. The DMG is a huge online community of DMs and players who come together and share their content. There are so many incredible writers who have invented time in created incredible adventures that they make accessible for DMs in a huge variety of languages. They are all accessible online, for low prices if not free. This is where I found Ashley Warren, a writer and creator. For $4, I was able to access the first three parts of A Requim of Wings. I was thrilled to find a resource that supported writers and artists!
  6. Google Drive: Is the perfect hub to collect and share resources! It allowed me to access and prepare all of my work ahead of time, from anywhere! This folder is shared with my brother and my roommate, who are both aspiring DMs. It allows up to collaborate on documents and share what we have with one another!

Overall, this was one of the coolest learning experiences I have had. I was able to come together with 6 other pals to create a vast world of mystery filled with laughs and one feisty bard. While other options may have been more practical, this learning project will continue to move forward, as I have only just begun!! There is so much more to learn, worlds to explore, and dulcimer strings to break. You can continue to follow along this now life long journey on Twitter at #DnDPowerHour.

I am so fortunate to have such amazing people to join me on this journey, even though most nights feel like this:

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I am grateful for the Friday nights spent together, the learning experience shared and the laughter poured all over the table. Without this crew of adventurers, I would not have been able to do this project, and I would have been stuck learning how to make cheese or something much less fun.

To conclude this learning project, I created a short 15-minute “podcast” using Audacity where you can listen to our adventurers arrive at Magra, where a local luthier enlists them to find the Starlight relic. An ancient item that can cast a shield against both angels and demons alike, in hopes that this will stop the war of Emberez.

(follow my soundcloud)
(lol don’t)
(thanks for reading- pce ouuuut)

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EDTC300, LearningProject

Book Creator

This week the tool I chose to explore was Book Creator. It is a free web program and app that allows people to create books with their own photos, media and content. I found the program itself a little confusing. To change the look of the page, you had to select the Capture. Intuitively, I thought that this would be information, like a tutorial. I did not discover that it opened up the page tools until the end.

Once I played around, I found it really straight forward to use! I created a short book describing what I learned during out last DnD session with Harvey DMed! You can read my little book by clicking on the cover below!

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As an educator, I think that this will be an amazing tool for both teachers and students alike! It is easy to use, accessible and free! Educators can build books with content and share information with their students. These books can incorporate visual media such as videos to aid in students learning. Students also can build books to share what they have learned through building books and sharing them with their peers! This book took me approximately an hour to complete, which included the time it took me to learn the program.

Overall, I think this program is going to be an amazing tool to utilize in the classroom!

EDTC300, LearningProject

DnD Power Hour Guest Blog: Harvey Time

Hail and well met, travellers!

You might know me as Harvey Homobabadook—Megan’s friend who plays DnD and takes over the EDTC300 hashtag every other Friday. What’s good!

In Megan’s last blog post, she talked about how I offered to DM a session during our campaign. In all honesty, prior to playing regularly with Megan and the rest of our party, I never had any interest in DMing. I have played with other DMs before and was always content to let them run the story and just be a player. However, during one of our last sessions, I got the overwhelming urge to create something myself and I offered to DM a session. Megan took me up on it, and suddenly I had a deadline to get my campaign together in two weeks.

Writing an original campaign can be a huge undertaking because as a roleplaying game, you can do almost anything. There are limitations set by the DM, of course, but as a collaborative narrative gaming system, it’s not like video games or other board games where you are confined by the system itself. Knowing this, I decided to adapt something that already existed into a campaign, rather than struggle to write something completely original and risk not having it done by the time it was my turn to DM.

The Campaign

The party discovers a notice on a signboard at a crossroads. It reads:

If there is a warrior or adventurer brave enough among ye to face the Woodland Spirit, the cruel oppressor of the inhabitants of the village of Fayrlund, you will receive a reward that will keep you in mead for a long while. We are not rich, but we have gathered a fair bit of coin between us.

               Come to Fayrlund and ask for Sven.

The party travels to Fayrlund, where they find a crowd of people surrounding the body of a man who has been viciously killed. There are two men who are arguing more vehemently than the others: Sven, the young man who posted the notice, and Harald, the village ealdorman. Harald believes that the Woodland Spirit is a god, and it is angry that the residents of Fayrlund have strayed from the old ways, whereas Sven believes the Woodland Spirit is a monster or beast that needs to be killed.

Both Harald and Sven offer the party a reward for choosing their way to deal with the Woodland Spirit over the other’s.

As the party investigates, they have to piece together information gathered from villagers and other travelers that will tell them how to defeat the Woodland Spirit if they choose to fight it instead of sacrificing wolf hearts to it. Without solving the puzzle, they are unable to kill the Woodland Spirit, who turns out to be an ancient leshen (a type of monster) and not a god at all, for good.

You have come into another small clearing, where the crows are swirling around above you. They caw and scream and swoop at your heads, but they always pull away at the last second. A mist has settled in the clearing, low to the ground.

The Woodland Spirit emerges from the mist. It is twelve feet tall, it has a moose skull for a head, with a huge rack of antlers. The skull has intricate carvings in it. The skull is attached to a slender body with long arms that end in razor sharp claws. The body of the monster looks like flesh grafted to bark. It bellows with a deep, howling voice, and it points a claw at the party.

The Process

I am an avid gamer. I play a LOT of video games. So, what I ended up adapting was a side quest from the video game The Witcher 3: Wild Hunt. The name of this side quest is In the Heart of the Woods, which is a relatively short side quest in-game. Total, it can take maybe 20 minutes to play, if you’re not too low a level to take on the monster. I needed to adapt the story so it could fill a 3 or 4 hour session. What I wrote ended up being 14 pages long.

My process for adapting In the Heart of the Woods was pretty straight forward. I played the quest myself, as luckily I was near it in my current play-through of The Witcher 3. After I played the quest and got reacquainted with the story, I found a gameplay video of someone playing through all the options of the quest. I did this because I wanted to present more than one possible ending for my DnD players. Being able to see the different options play out and to be able to rewind and pause as I wrote helped me hammer out the linear structure of the campaign.

The really fun part of DnD, though, in comparison to more linear structures like video games, is that the players don’t necessarily have to go through the story from point A to B to C to D etc, etc. The way I set up the quest was the players absolutely had to investigate the village they were in to find out how they could get rid of the monster (if that’s the route they wanted to choose at all).

A challenge that I faced with adapting this was the narrative in the original video game only made sense if you played it as Geralt, the main character in The Witcher franchise. Geralt is a witcher—a professional monster hunter. He has experience with leshens and can recognize after investigating clues in the village that the Woodland Spirit is a monster after all. Geralt also has a bestiary, which the player can check for information on leshens such as weaknesses (fire, dimeritium bombs, and relict oil). Geralt knows that leshens can mark a person and draw power from that individual.

The Woodland Spirit, an ancient leshen

So, I wrote in NPCs (non-playable characters) who had snippets of information. I named them after random characters from The Witcher 3, and scattered them throughout the village for my players to meet and hopefully interrogate or persuade to give them the vital information for the final boss fight.

I even put Geralt as a character in the campaign—a failsafe for if my players got stuck. I used his background as a monster hunter to help move the narrative along when the party got bogged down in the puzzles or needed clues. I didn’t have to use Geralt often, which was really heartening as I was afraid of taking over the narrative from the players. That was the last thing I wanted as a new/guest DM!

A big part of me being able to write this campaign was resources given to me by Megan. We have a shared drive on Google Drive where we have dropped our resources so we can both access them. Because I guest DMed on Megan’s overall campaign, I wanted to stay as close to the guidelines she had put together for herself as possible so I didn’t mess up things like how many experience points the party got, and how difficult to make the final battles, or how much loot the players could get as a reward.

I also borrowed many books from Megan, such as the Dungeon Master’s Guide and the Monster Manual. Because the Woodland Spirit, a leshen, doesn’t exist in the Dungeons and Dragons world, I had to make up stats for it myself. I chose a monster from the Monster Manual (a dryad) that closely resembled it in terms of abilities, and then beefed it up so it would be a harder battle.

Gameplay

I ran the session completely digitally. I had some print outs of maps that I had made with Inkarnate (a website that my youngest brother who is a DM recommended to me) and then forgot the print outs at work. Luckily, I had the digital copies saved and I dropped them into our DnD group chat when it was relevant so the players could look at the terrain if they needed.

I also had the whole campaign written out in a text document with a table of contents and headings so I could skip back and forth to whatever section was needed because I knew the players wouldn’t go through the narrative the way I wrote it. I also had my character sheets for the NPCs up, a digital copy of the monster manual, a cheat sheet of spells for my magic user NPCs, website links for the stats on smaller monsters (like the wolves), and a notepad app so I could keep track of things like the NPC hit points and the order that players were going in during battles. Oh, and I had my phone out so I could record audio of the game and had my calculator out to do quick calculations on damage during battle.

Something I found difficult as a DM was letting go of my control/perception of the narrative and where it should go. At one point, the players began discussing the possibility that Sven was the monster, and it took a lot of restraint not to correct them. Just because I knew that didn’t mean anything. The players had to figure it out themselves. If they chose to face off against Sven and kill him, I would have to let them do it because that was where they were driving the game.

Another thing that ended up being difficult was the players SPLIT THE PARTY. It is common for DnD players to say “Never split the party!” because A) it leaves the party vulnerable to attack if there are enemies and B) it makes it hell for the DM. The party ended up splitting twice, and I had to run short scenes between each group. At one point, each individual had gone off to do something else. That meant I was running short vignettes between Tana, Galbaghore, Baldrick, Alone, and Glimmer and Geralt. To combat this challenge, I ran each short scene as if we were in battle. One a player took a big action, I would jump to the next scene, and we played a few rounds that way until the party reunited again.

In the end, I probably forgot and fudged a lot of rules of DnD, but that doesn’t really matter in my opinion. The collaborative gameplay of DnD where everyone can contribute is what makes it so special and getting bogged down in the rules, within reason, doesn’t foster that type of gameplay that I enjoy. My youngest brother, who has DMed for me a lot (actually one of my Christmas presents from him this past December was being able to play the module that The Adventure Zone played for their first big arc) gave me the best tip on DMing for the first time.

EDTC300, LearningProject

Tana Marsks, Human Cleric

A huge part of DnD is character creation and design. It is a lengthy process that it built from a significant number of parts. What I find to be most interesting is that each character is their own individual, with specific personality traits and complex backgrounds. Harvey, a member of our current DnD party is very interested in learning  DM, and wants to host a one-off arch! I am thrilled that I am able to inspire a friend to join me as a DM, and I look forward to working together on this huge endeavour. Like me, he is every new to DnD, and has not DMed before.

He has agreed to DM our session after next, which means I get to be a player! Today I made a character in preparation. It was insightful to another DnD process that I have not participated in, and gave me the opportunity to learn more about character mechanics. I started around 6pm, and finished a little after 9pm!

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Tana Marsk Character Sheets

The most challenging part is writing the background. I am not an overly creative person, and a background is significant when playing as your characters. It justifies their motivations, dictates how they interact in situations to how they build relationships.

The character I created is a Human Cleric named Tana Marsks, and the following is her history. I look forward to playing her in a few weeks. I hope you enjoy!

Central Dogma- Church Loviiatar
“The world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. Kindnesses are the best companions to hurts, and increase the intensity of suffering. Let mercy of sudden abstinence from causing pain and of providing unlooked-for healing come over you seldom, but at whim, so as to make folk hope and increase the Mystery of Loviatar’s Mercy. Unswerving cruelty will turn all folk against you. Act alluring, and give pain and torment to those who enjoy it as well as to those who deserve it most or would be most hurt by it. The lash, fire, and cold are the three pains that never fail the devout. Spread Loviatar’s teachings whenever punishment is meted out. Pain tests all, but gives strength of spirit and true pleasure to the hardy and the true. There is no true punishment if the punisher knows no discipline. Wherever a whip is, there is Loviatar. Fear her — and yet long for her.”

Shortly after her 24th year, Tana was invited to attend an exclusive ceremony. She was

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9 Tailed Barbed Scourge, the holy symbol of Loviatar

an acolyte, and had devoted her life to Loviatar, the maiden of pain. Before dawn she awoke, dressed quickly, and attended temple. She bore her suffering early, as she didn’t want to be late. Each morning the clergy met at the church to receive their suffering, an ancient tradition celebrating Loviatar where followers lashed themselves in her name. An infant in town was being sacrificed. The babe wore no name and at dawn he would meet Loviatar, the maiden of pain. The babe would suffer little, but Loviatar knows there is no greater pain to a community than loosing a child. This ceremony hasn’t been conducted in Tana’s lifetime, and she wouldn’t miss it.
Cleaning the temple after the ceremony, Tana couldn’t help but overhear the great priest and a hooded man talking.

“You have done my family a great service today priest. That child would have done little but add a burden to our family, and disrupt the line of succession”.

“With your generous donation, how could I say no. A family such as yours needs to have the bloodline protected.”

In that moment, Tana realized that the ceremony was not in the name of Loviatar- it was fueled by greed. Greed of the church, greed of the family. Feelings of turmoil overcame Tana- was her church truly serving the Lorviatar, or were they serving their best interests in her name. How much of what Tana has been taught is a lie? What about herself. How much of these beliefs shaped her own way of thinking. What had she done that served the greed of the church and not Loviatar?

She devoted her life to Loviatar, and didn’t know who to trust anymore.

Leaving the temple, Tana quickly packed her bags. Dawning her armour from when she travelled as a missionary, she grabbed her 9 tailed scourge and left. She needed space to think. Everything she thought she knew was crumbling around her. She couldn’t trust anyone, so she told no one where she was going. Frankly, she didn’t know herself. Humans are flawed, that is why they lashed themselves each day, as a reminder of our mortality. Thinking back, she had never seen the priest in the morning suffering.

Walking out of the town, Tana didn’t look back.

EDTC300, LearningProject

DnDPowerHour Masquerade

You’ve been invited to an exclusive party. A hundred people are in attendance in their finery and are dining on exquisite food and drink. Everyone, your party included, is wearing masquerade masks. Belly dancers and snake charmers are performing on red carpets scattered throughout the hall. There is dancing, games, and a tattooist at your disposal.

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This week I hosted my second DnD session as DM, and it was awesome. Reflecting on my last session, I needed to:

  • Better understand how modifiers work when rolling
  • Pre-write outcomes for critical hits and misses.
  • Study the NPCs and have a quicker response when they are introduced.
  • Come up with ways to encourage the adventurers to stay on track, without “interfering” with the play.

The night was amazing. We had an extra player join us for the night- Alone! With six adventurers, I was concerned if the NPCs would be enough of a challenge. As a DM you often have to flex the campaign to ensure it is playable- and fun! From everything I have read online, the DMs role is not to play against the adventurers, but to play with them. This means that the DM often has to flex the NPCs to ensure they are challenging, but remain fun!

I am thrilled with the chosen campaign that we played, written by Ashley Warren. The campaign that she wrote was incredibly detailed, creative, and readable. She left no note out. She eas descriptive, and gave me enough freedom to flex the campaign where needed, but left enough so that I always knew where the story was going next. Her story, A Night of Masks and Monsters. It is the first of a host of campaigns all connected by an overarching story, but could also be played as a one-off. the next adventure we are going to play is a Labyrinth of Thorns. The first campaign is free, and the next is available online for $1.99 from The Dungeon Masters Guild. It is an incredible platform connecting writers and DM’s with content.

Overall, I am really happy with how the night went. I still am not confident in modifiers- and need to look more into that. All of the adventurers have levelled up to a level 4 now, which is their first significant upgrade. Over the next week, I look forward to working with the adventurers to upgrade their characters.

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EDTC300, LearningProject

Podcasts, feelings, and DnD

Content Warning: I’m going to talk about some feelings here, so if that is uninteresting to you that’s chill. My feelings make me uncomfortable too. 

Though connected to my learning project, this post has little to do with the actual process of becoming a DM, and more about the inspiration behind my decision.

I am not a creative writer. I have a scientific mind that trusts in logic, math, and replicable results. My academic history is riddled with questionable English marks, starkly contracting soaring math and science grades.

A few months ago, a new human entered my life moving into the spare bedroom of my house. His name is Harvey. Since meeting Harvey, he essentially beat me into listening to this random podcast I was completely uninterested in, about a game I have never played, through a medium I have never cared for. After weeks of convincing, I buckled and started listening to The Adventure Zone. This is where my adventure began, and after the first few episodes, I was obsessed.

Now I have spent the last few months listening to more than 80 hours of the Balance campaign, the first of many that McElroy boys played through and recorded. They played DnD 5e rules, which is the most recent version of DnD to be published. Since Balance ended, these boys have recorded and released a series of live shows and 3 additional campaigns. I finally completed Balance, and I am so overwhelmed.

Currently, media is consumed with negativity and heartache. We are:

  • Waiting to see if there will be another government shutdown in the United States.
  • Fearing for the Muslim community of Edmonton in wake of a threatening letter being left at their mosque.
  • An accident leaving a worker injured at Evraz

I work to stay up to date on current events, and it often leaves me feeling upset at the state of our world. I know that sounds dramatic, but there is so little reminding me of any good. I didn’t realize until The Adventure Zone how badly I wanted something good. Not fluffy. But good, wholesome content.

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The overarching theme of the Balance campaign was the importance of friendship and chosen families. The further we got into the campaign, the more difficult I found it to put away my headphones. I spent the last 5 hours of the campaign listening in 30 minute blocks, welling up in tears because of the amount of pure love and joy that poured from the story.

Unlike most high fantasy stories, this one focused on finding joy. There were no heartbreaking deaths, just unbreakable bonds formed between characters. There was no betrayal, just characters doing everything they could save their friends from heartache. There were no losses, just love. I have never had the opportunity to participate in content that was so deeply focused on love. I genuinely feel like this is what drew me in, and is why I am looking forward to being a DM. I want to find joy with my newly found family.

Fisher the Void Fish

EDTC300, LearningProject

Meadheaven, Cultists, and Zombies?

Hosted my first DnD session this past Friday! The session itself ran a little more than 4 hours, which from what I read online is pretty standard for a one-off session. It was AWESOME. I chose our quest a few weeks ago from the Dungeon Masters Guild, an online platform where DMs share campaign content for free with other DMs. It is an incredible resource, and is largely pay what you can! So you can support the content other DMs have created, and explore the worlds they have created. We played Death Pit of Moloch, where the adventurers were tasked with finding why travelers were going missing. Our quest included five adventurers: Galbaghore, Glimmer, Baldrick, Christina, and Quinreil! As the DM, I was responsible for all non-playable characters (NPCs): Olly the herb seller, six goblins, four cultists, Crassus the Cult Leader, and six zombies.

 

I was not prepared for how exhausted I would feel after our first session. DMing takes a significant amount of creativity, and being able to create complex situations and stories on a moments notice. Tracking the gameplay of the characters, overseeing situations, and playing NPCs took so much more work than I was expecting. As mentioned in my last blog, my interest in DnD stemmed from The Adventure Zone. Listening to DnD is a completely different experience than playing. It is similar to watching basketball on television, and then expecting to be able to play at the same level. I was not ready.

Once we had started, I realized how under-prepared I was. P Having played only once before, I really had no concept of how much work a DM does before hand to take a campaign from mediocre to great. Designing situations, flushing out characters- hours and hours of work must be done prior to playing. Our next session in on February 15th, and I have to choose a new campaign and ensure that I am better prepared. I need to look into critical misses and hits. I also need to research more into battle stories, and how to build more creative descriptions, for the fun of both the players and myself! I realize now that I cannot rely solely on the content that other DMs have created, and as a DM it is my responsibility to be a creator!

I also want to share how grateful I am for Galbaghore, Glimmer, Bladrick, Christina, and Quinreil, who willingly sharing their Friday evenings with me as I work on this project. DnD is not a short game, and required a significant amount of commitment! I am so grateful for friends who are willing to join me on this journey. We have a hashtag on twitter for those who wish to follow along on our adventure, feel free to join us at #DnDPowerHour!

Session 1 Tweets

For this upcoming week, my goals are to:

  1. Choose our February 15th adventure, preferably with vampires (as requested).
  2. Research how to better describe critical hits and misses
  3. Look into scoring, and better understand how rolling works.

Overall, I would rate my first session a 6/10! I had a ton of fun, and I believe the adventurers did as well. I look forward to improving, and strengthening my skills.

 

EDTC300, LearningProject

Late to the Adventure

This blog post is late, obviously. It’s late as I have been at a loss trying to find something to write about.

This past week I have spent time researching how to be a DM, and the more I read the more overwhelmed I feel. As a DM you need to understand the complex rules of the game, be flexible to how your players and the choices they make in game, provide creative and engaging dialogue for the party to engage in, all while knowing the stats of both the players and the non-playable characters (NPCs). theadventurezoneflat_86

I took a break this week from my research, and chose to take extra time listening to The Adventure Zone on spotify. I have been listening to this podcast for a couple months now, and it is what inspired me to play DnD and become a DM. It is hosted by my good good boys; Justin, Griffin, and Travis McElroy and their dad, Clint McElroy. These boys have built a media empire, and what I have found inspiring is their continued positive outlook and wholesome quality content. They continually make me cry happy, emotional tears. These boys have consistently brought me into their DnD stories with their sweet goofs, genuine love, and inclusive content. taz

Though listening to these fellas may not directly provide me with the skills to be a DM, listening to live game play does provide me with relevant examples and demonstrations on what to expect. I think my nerves come from Griffin being such an incredible DM and story teller. He is absolutely captivating, and I have a lot to live up to. I hope I can be half the DM that he is.

Our first campaign in February 1st, and I look forward to all I will learn!

Ps. If you are reading this Griffin I love you never change. You are killing it. 

EDTC300, LearningProject

DnD Power Hour

You wake up, and nothing around you is as it seems. The memories start to come back- at first slowly, then all at once. You chose to embark on a new adventure for #EDTC300. You agreed to become a Dungeon Master, to lead your friends on extravagant journeys through fantasy world of your design. You embark on this expedition, having only been an adventurer yourself for a very short time. Why you think you can succeed at this task after one short arch, you don’t know. Is it pride? Overconfidence? It’s to late, your adventure begins now.

Choosing my #EDTC300 learning project was difficult, because I couldn’t decide if I wanted to learn something fun, useful, or practical. I was torn between Dungeon Master (DM), cheese making, and learning Cree. Finally, I decided on DMing. Work is academic, and takes a lot of brain space. School is academic and takes a lot of brain space. So after much deliberation, I decided on DnD. It would give me a good excuse to take a step away from being “on” all the time, and force me into much needed laughs and socialization. I have friends who committed to meeting every other week to play, giving me time in between to research. An added bonus is that there are SO MANY online resources that learning this new skill should cost me very little.

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I have spent the last week or so sorting through resources and building a clear “Things a DM needs” list. I have found some awesome online resources on WikiHow and GeekandSundry. Both sights took some reading, but where very informative. Both sites recommended locating a Players Handbook, A Dungeon Masters Guide, and a Monster Manual. So off I went…

After perusing Amazon, I found the books were $36, $58 and $58 respectively. One goal of this project was to complete it spending the least amount of money possible, purchasing these book was not an option. So to the library I went! The Regina Public Library has incredible resources that are all accessible online. So I searched their website and found all three books I needed! A couple clicks of the mouse, and they were ready to pick up the next day at my local branch. The fact that library cards are free to everyone who lives in Saskatchewan makes utilizing this resource so accessible for everyone!

My friends and I were able to get together and build characters, which in an extensive process, but necessary to do before you are able to play. Character are built by each player, and are so unique. We have a Dragonborn Paladin, a High Elf Druid, a Gnome Rogue, and a Dragonborn Bard. This diverse set of characters is well balanced, as any campaign should be. There are healers, people with strong magic, and the classic brutes. I can’t wait to see them work through the campaign I have planned!

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Our next meeting is February 1st, and we will play our first campaign then. The adventures will travel to Hollow Rock, where they will meet a murderous group of cultists who want nothing more than to build their undead army. Will our adventures be able to defeat them? Or will they be doomed to join the party of the undead. Find out February 1st at #DnDPowerHour!